This post is rather late in the day but as ya'll know, to me family and RL are the most important. So MCL was delayed a few weeks ago now as I'm sure you all know, but I thought the holiday season a good time to give the community an update as to what is going on. As Inkless Poet (VP of Gaming Ops.) mentioned before we would not waste this time, and you have seen the evidence in the new devs we have brought on-board and the work a couple of them have posted! The other devs have been working on new textures for ESU/Police/Civilian vehicle skins, emergency vehicle sounds, and making sure object placement on the map is precise, but I'm sure you want to know about the mission itself.
So where are we with the mission, well, unfortunately as previously said, BI did set us back. Their update caused multiple issues and really angered some of us (and I'm sure some of you!) but we kept on trucking along. We are about at the point now where we are hoping to start an internal closed test to see if all of our fixes have worked as intended. If all goes well with that test we will invite the community in as soon as we can, and we are REALLY excited for ya'll to see what we have! We are really trying to get this out to you ASAP.
Not what you wanted to hear? I planned for those who feel that way! I'm sure more than a few of you would like to simply play what we believe to be fixed now and open it up to the community, but that wouldn't live up to our goals....yet. Trust me, we want you all to play, we really do, but unlike our previous releases we don't want to run into previous issues we have had. We have gone through not enough to do, saving issues, and so many more issues, and that was our bad. We have learned from that so we ask that you bear with us as we don't want you to feel that serious frustration as it occurred before. Just trust that we have you, our players, best interest in mind when making these tough decisions!
Merry Christmas and we wish you the best in the new year,
SandMan Vice President of IT & Systems Management
P.S.: Keep VP Inkless Poet in your thoughts this holiday season as he has suffered a recent loss of a close friend. He will be resuming his normal duties when he is ready. And if any active developers would like to add to this as part of the holiday cheer, feel free to do so in the thread!!
On behalf of the Executive Staff and the TCG Development Team, I am proud to announce the latest TCG Project: Montgomery County Life. After a great deal of work from our dedicated Development team, TCG will once again be hosting our very own custom life server.
A lot has happened in the last few weeks since we announced that we would be putting Life on the backburner. We were presented with an open source life mission, originally developed by Dscha. It was an opportunity that we could not pass up, and so began the renewed effort to rebuild TCG’s Life Division. The new mission will have a bunch of features, everything from the classic fruit picking, to a new karma system, a refined item system, a new medical system, and a few more surprises still to come. In addition to all the new things to do in the mission, we will also be using a custom modpack that includes new vehicles and updated custom textures. Everyone’s favorite cars, uniforms and weapons have made a return, plus some new addons that have been made by our dev team.
Along with the new mission and new mods,the TCG Staff, under the direction of Inkless Poet, has been extensively reworking the Life Mod Rules, the Sheriff’s Department and the Fire Department. The Sheriff’s Department has seen the introduction of a new role, SID (Special Investigations Division), as well as a complete redesign of the academy. More information about these changes will be coming soon in the Sheriff’s Department section of the forums.
And this isn’t far away! On December 11th at 7 PM EST, we will have the launch of the Montgomery County Life Open Beta. More information about how to get all the addons will be coming soon! After a short Beta, where any bugs or issues will be worked out, we will be ready for the first full release where many new elements will be added to enhance role-play even further.
In the meantime, stay tuned for more specific information and make sure you tell all of your friends about MCL. In the coming days and weeks you’ll see developer diaries from the development team about their individual projects on MCL and what they’re still working on. You’ll also be getting updates from Senior Leadership about where we plan on going with the project long term, and where we see TCG going overall.
I want to say a special thank you to all the members on the TCG Development Team, especially Sgt. James, for all the hard work and countless hours they have dedicated to making this idea a reality. I would also like to thank the members of my Executive Staff for all their work behind the scenes putting all these different aspects together into one cohesive project. And I want to thank all of you, for your continued interest in TCG and Life mods in general, and I can’t wait to see all of you on MCL!